![]() ![]() Open the settings dialog, go to the shortcuts tab and assign any button you like to the Push-to-Talk function. GlobalShortcutX: /dev/input/event7: Saitek Cyborg Evo Force You should see your input device listed, such as: If you are using a terminal, watch the output messages. Note: input-events is part of the input-utils package. Debianers might want to use # /sbin/usermod. Note: # usermod YOUR_LOGIN_HERE -aG input should do the trick, where YOUR_LOGIN_HERE should be obviously replaced with obvious. Tip input-events is a useful tool for troubleshooting. Consult your OS documentation for details. You might need to add yourself to the appropriate group (for example input) or configure your device manager to grant access. Make sure you have permission to access the input devices (typically called /dev/input/event*). ![]() SendInput(1, Inp, Marshal.Note: This is correct: add the section as stated above ignore the fact, that there is already a section. Private Shared Function GetKeyboardLayout(idThread As UInteger) As IntPtrįorm1 Picturebox mouse down and up Private Sub PictureBox4_MouseDown(sender As Object, e As MouseEventArgs) Handles PictureBox4.MouseDown Private Shared Function MapVirtualKeyEx(uCode As UInteger, uMapType As UInteger, dwhkl As IntPtr) As UInteger Private Shared Function SendInput(ByVal nInputs As UInteger, ByVal pInputs() As INPUT, ByVal cbSize As Integer) As UInteger ReturnValue = (ReturnValue And Not Keys.Alt) Or Keys.Menu 'Replace Keys.Alt with Keys.Menu. ReturnValue = (ReturnValue And Not Keys.Shift) Or Keys.ShiftKey 'Replace Keys.Shift with Keys.ShiftKey. ReturnValue = (ReturnValue And Not Keys.Control) Or Keys.ControlKey 'Replace Keys.Control with Keys.ControlKey. If ReturnValue.HasFlag(Keys.Control) Then Private Shared Function ReplaceBadKeys(ByVal Key As Keys) As Keys ''' Replaces bad keys with their corresponding VK_* value. Public Shared Sub SetKeyState(ByVal Key As Keys, ByVal KeyUp As Boolean)ĭim KeyboardInput As New KEYBDINPUT With, Marshal.SizeOf(GetType(INPUT))) ''' Whether to push down or release the key. InputHelper.SetHardwareKeyState(Key, True) InputHelper.SetHardwareKeyState(Key, False) Public Shared Sub PressKey(ByVal Key As Keys, Optional ByVal HardwareKey As Boolean = False) ''' Whether or not to press the key using its hardware scan code. Public Shared Function LOWORD(n As Integer) As IntegerĬould you provide a code example? This is what I am currently using which does not work.Ĭlass InputHelper Imports Public Shared Function HIWORD(n As Integer) As Integer Public Shared Function MapVirtualKey(uCode As UInteger, uMapType As UInteger) As UInteger Public Shared Function OemKeyScan(wAsciiVal As Short) As Integer Public Shared Function SendInput(ByVal nInputs As Integer, ByVal pInputs() As INPUT, ByVal cbSize As Integer) As Integer Public Const INPUT_KEYBOARD As Integer = 1 Public Const KEYEVENTF_SCANCODE As Integer = &H8 Public Const KEYEVENTF_UNICODE As Integer = &H4 Public Const KEYEVENTF_KEYUP As Integer = &H2 Public Const KEYEVENTF_EXTENDEDKEY As Integer = &H1 With declarations : Public Const KEYEVENTF_KEYDOWN As Integer = &H0 Inp(0).union.ki.dwFlags = Inp(0).union.ki.dwFlags Or KEYEVENTF_KEYUP SendInput(1, Inp, Marshal.SizeOf(Inp(0))) Inp(0).union.ki.wScan = CShort(LOWORD(OemKeyScan(wVk))) Inp(0).union.ki.wScan = CShort(LOWORD(CInt(MapVirtualKey(CUInt(wVk), 0)))) Inp(0).union.ki.dwFlags = Inp(0).union.ki.dwFlags Or KEYEVENTF_EXTENDEDKEY Inp(0).union.ki.dwFlags = KEYEVENTF_SCANCODE The test I did (with last version of Mumble I just downloaded on Windows 10) => Private Sub SendKey(ByVal wVk As Short, ByVal bExtendedkey As Boolean) Yes, but I often do a quick test with "dirty" code that I cannot post immediately (or I test in C# for VB.NET or the reverse.) I would think it prudent to share your test so that k7s41gx does not have to repeat what you did which as you indicated the test works. ![]() Private Sub PictureBox4_MouseUp(sender As Object, e As MouseEventArgs) Handles PictureBox4.MouseUp Private Sub PictureBox4_MouseDown(sender As Object, e As MouseEventArgs) Handles PictureBox4.MouseDown I have (with help) figured out how to simulate key presses, but these DO NOT leave theĬurrent application or hook into mumble's running application hooks. I am trying to get a picture box to allow me to click and hold to either simulate hitting the home key or as a push to talk button. I am looking for my application to be run in a keyboard less environment (as in a touch For example I can click home while running my application and it will unmute so I can talk and then clicked again will mute so others can't hear me. I am not sure how or why this isn't working as mumble allows me to click this button in any application or system as longĪs mumble is loaded. I am having an issue sending a specific key (home) key to mumble (voice chat client) that mutes/or unmutes the microphone for speech. ![]()
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